Detailed presentation information will soon be available at C4DLive. In addition, MAXON partners including Insydium, Ventuz and Green Hippo will be at the MAXON booth showing how their products integrate into Cinema 4D. MAXON will debut Cinema 4D Release 20 in Europe at IBC 2018, taking place September 14 – 18, at the RAI Convention Center in Amsterdam MAXON booth Hall 7, A59.Īt the MAXON exhibitor booth, internationally renowned 3D artists Nick Lyons from Territory Studio, Matthias Winckelmann from foam Studio, Matthias Zabiegly from Aixsponza, motion design all-star Robert Hranitzky and other guest artist presenters from studios around the world will offer insights into their Cinema 4D production workflow on projects such as Avengers: Infinity War. This is marked by a series of significant API adaptations, the new node system and the modeling and UI framework.Ĭlick here to view the complete Cinema 4D R20 feature set. Other enhancements in ProRender include updated code, support for Apple’s Metal2 graphics technology and the use of out-of-core textures.Ĭore Modernization – The modernization efforts of the Cinema 4D core architecture and foundational technologies MAXON announced in 2017 are now more tangible and mature in Release 20. In R20, key features such as Subsurface Scattering, motion blur and multi-passes are now available. ProRender improvements – The GPU-based ProRender in Cinema 4D lets customers utilize the power of the GPU to create physically accurate renders. The scale-based tessellation feature of the import function offers individual control of the level of detail for impressive visualizations. Node-based materials can be made available as parametric assets with a reduced interface.ĬAD Import – Cinema 4D R20 offers seamless drag and drop import for common CAD file formats such as Solidworks, STEP, Catia, JT and IGES. The existing standard material system’s interface can be used to get started with the new node-based workflow. Node-based material system – More than 150 different node-based shaders offer customers a new and streamlined workflow to quickly and conveniently create shading effects from simple reference materials to highly complex shaders. Volumes created in R20 can be exported sequentially in OpenVDB format and can be used in any application or render engine that supports OpenVDB. Any primitive or polygon object (including the new Fields objects) can be combined to create complex objects using Boolean operations. Volume-based modeling – The OpenVDB-based Volume Builder and Mesher in Cinema 4D R20 offer an entirely new procedural modeling workflow. Effects can be re-mapped and grouped in multiple Fields to control Effectors, Deformers, weights and more. Fields can be mixed and combined with one another in a layer list. The Fields feature in Cinema 4D R20 makes it possible to efficiently control the strength of the effect using any combination of falloffs – from simple geometric shapes to shaders and sounds to objects and mathematical formulas. MoGraph Fields – Offer unprecedented content creation possibilities to the procedural animation toolset in MoGraph. “The groundbreaking advancements in R20, especially those to the celebrated MoGraph toolset, offer professionals meaningful improvements to workflow and creative freedom.” “Cinema 4D R20 delivers the next steps in our core modernization development efforts and provides our customers with the most robust and intuitive toolset for 3D content creation,” said David McGavran, CEO MAXON Computer GmbH. The next generation of the company’s professional 3D application offers high-end tools and features for VFX and motion graphics artists, including a major expansion of the MoGraph toolset, new volume-based modeling tools, simplified CAD files import and node-based material system. FRIEDRICHSDORF, GERMANY - MAXON, a leading developer of professional 3D modeling, painting, animation and rendering solutions, has announced the immediate availability of Cinema 4D Release 20 (R20).
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